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To apply several effects, values should be summarised. any cargo is waiting on 1-st day of the month).Industry will never close if one of the following is true: The mine should never close unless it is exhausted Amount of material harvested is always 0. Stockpile size is 64K, industry always accepts cargoesĮndless mines. This parameter is a bit switch with the following bits meaning: Industries behaviour can be adjusted with General behaviour change parameter, which is specified separately for every ECS Vector. If the counter goes to 1, industry closes. 12 months later it reminds again with news message. It reports that it plans to close in 24 months with news message and starts the countdown. Instead of default unpredictable closure, the industry "plans" the closure. This feature allows the player to control industries' closure. In case General behaviour change parameter specifies endless mines the capacity is marked with value "ultimate". Position 2 describes total body size as the % of the maximum capacity for this type of mines.īoth positions are represented by 3 named values - "high", "normal" and "low".
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Position 1 describes % of body harvested. Some information about the body is represented in the industry window. When the mine plans to exhaust all the reserves within 24 or 12 months, it generates a warning.īody limit can be disabled with General behaviour change parameter Equal to 100% if less than 50% resources exhausted, 75% if less than 75% resources exhausted, 50% if less than 87.5% resources exhausted, 25% in the other case. The probability depending on % of amount of resources harvested from amount of resources total. The mine has probability to find new resources when all known resources are exhausted if amount of resources known is smaller than defined in predetermined body. When the amount of resource transported is above 60% a month, new reserves of resource may be found, increasing the known reserves by +10% to +30%, but reserves may never exceed the predetermined resource body. At the beginning, the mine sees a reserve % of the body. The size of the resource body is unknown to the player. This means the Player should control amount of cargo delivered (he can't deliver all the cargo to the single industry).Įvery ECS mine (including Oil rig and Oil wells) has a fixed resource body, randomly predetermined during the construction phase. If stockpile is in overflow, cargo accepting stops. It is a limit for the amount of cargo waiting to be processed. Irregular, where amounts of production is defined with number of lines, being switched on.ĮCS industries have stockpiles, which are limited in size.Lineal schema with 124 production levels from 4 to 128, represented in % from 3% to 100%.Basic (logarithmic) schema with six production levels (Very low, Low, Normal, High, Very high, Ultimate).There are several production level schemas available: Than higher production level is, than higher production industry has and than more cargo it can process. This means that amounts of cargo processed and produced depend on the level. Accepted cargo is stored and is waiting to be processed.ĮCS industries use production levels. This means cargo processing and producing happens by timer, not when cargo arrives. Furthermore, each industry is associated with a specific vector and an industry will only be available if the vector is loaded.ĮCS industries use production callbacks that happen every 256 ticks. With ECS Vectors the player will see some basic TTDX industries replaced and many new ones added. Furthermore, each cargo is associated with a specific vector and a cargo will only be available if this vector is loaded. With ECS Vectors the player will see some basic TTDX cargoes replaced and many new ones added.